You can develop AIR applications with the following Adobe Flash Platform development tools.
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For ActionScript 3.0 (Flash and Flex) developers:
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Adobe Flash Professional (see Publishing for AIR)
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Adobe Flex 3.x and 4.x SDKs (see Setting up the Flex SDK and AIR Developer Tool (ADT))
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Adobe Flash Builder (see Developing AIR Applications with Flash Builder)
For HTML and Ajax developers:
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Adobe AIR SDK (see Installing the AIR SDK and AIR Developer Tool (ADT))
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Adobe Dreamweaver CS3, CS4, CS5 (see AIR Extension for Dreamweaver)
Installing the AIR SDK
The Adobe AIR SDK contains the following command-line tools that you use to launch and package applications:
- AIR Debug Launcher (ADL)
- Allows you to run AIR applications without having to first install them. See AIR Debug Launcher (ADL).
- AIR Development Tool (ADT)
- Packages AIR applications into distributable installation packages. See AIR Developer Tool (ADT).
The AIR command-line tools require Java to be installed your computer. You can use the Java virtual machine from either the JRE or the JDK (version 1.5 or newer). The Java JRE and the Java JDK are available at http://java.sun.com/.
At least 2GB of computer memory is required to run the ADT tool.
Note: Java is not required for end users to run AIR applications.
For a quick overview of building an AIR application with the AIR SDK, see Creating your first HTML-based AIR application with the AIR SDK.
Download and install the AIR SDK
You can download and install the AIR SDK using the following instructions:
Install the AIR SDK in Windows
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Download the AIR SDK installation file.
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The AIR SDK is distributed as a standard file archive. To install AIR, extract the contents of the SDK to a folder on your computer (for example: C:Program FilesAdobeAIRSDK or C:AIRSDK).
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The ADL and ADT tools are contained in the bin folder in the AIR SDK; add the path to this folder to your PATH environment variable.
Install the AIR SDK in Mac OS X
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Download the AIR SDK installation file.
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The AIR SDK is distributed as a standard file archive. To install AIR, extract the contents of the SDK to a folder on your computer (for example: /Users/<userName>/Applications/AIRSDK).
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The ADL and ADT tools are contained in the bin folder in the AIR SDK; add the path to this folder to your PATH environment variable.
Install the AIR SDK in Linux
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The SDK is available in tbz2 format.
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To install the SDK, create a folder in which you want to unzip the SDK, then use the following command: tar -jxvf <path to AIR-SDK.tbz2>
For information about getting started using the AIR SDK tools, see Creating an AIR application using the command-line tools.
What's included in the AIR SDK
The following table describes the purpose of the files contained in the AIR SDK:
SDK folder
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Files/tools description
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bin
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The AIR Debug Launcher (ADL) allows you to run an AIR application without first packaging and installing it. For information about using this tool, see AIR Debug Launcher (ADL).
The AIR Developer Tool (ADT) packages your application as an AIR file for distribution. For information about using this tool, see AIR Developer Tool (ADT).
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frameworks
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The libs directory contains code libraries for use in AIR applications.
The projects directory contains the code for the compiled SWF and SWC libraries.
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include
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The include directory contains the C-language header file for writing native extensions.
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install
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The install directory contains the Windows USB drivers for Android devices. (These are the drivers provided by Google in the Android SDK.)
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lib
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Contains support code for the AIR SDK tools.
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runtimes
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The AIR runtimes for the desktop and for mobile devices.
The desktop runtime is used by ADL to launch your AIR applications before they have been packaged or installed.
The AIR runtimes for Android (APK packages) can be installed on Android devices or emulators for development and testing. Separate APK packages are used for devices and emulators. (The public AIR runtime for Android is available from the Android Market.)
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samples
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This folder contains a sample application descriptor file, a sample of the seamless install feature (badge.swf), and the default AIR application icons.
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templates
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descriptor-template.xml - A template of the application descriptor file, which is required for each AIR application. For a detailed description of the application descriptor file, see AIR application descriptor files.
Schema files for the XML structure of the application descriptor for each release version of AIR are also found in this folder.
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Setting up the Flex SDK
To develop Adobe® AIR® applications with Adobe® Flex™, you have the following options:
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You can download and install Adobe® Flash® Builder™, which provides integrated tools to create Adobe AIR projects and test, debug, and package your AIR applications. See Creating your first desktop Flex AIR application in Flash Builder.
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You can download the Adobe® Flex™ SDK and develop Flex AIR applications using your favorite text editor and the command-line tools.
For a quick overview of building an AIR application with Flex SDK, see Creating your first desktop AIR application with the Flex SDK.
Install the Flex SDK
Building AIR applications with the command-line tools requires that Java is installed on your computer. You can use the Java virtual machine from either the JRE or the JDK (version 1.5 or newer). The Java JRE and JDK are available at http://java.sun.com/.
Note: Java is not required for end users to run AIR applications.
The Flex SDK provides you with the AIR API and command-line tools that you use to package, compile, and debug your AIR applications.
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If you haven't already done so, download the Flex SDK at http://opensource.adobe.com/wiki/display/flexsdk/Downloads.
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Place the contents of the SDK into a folder (for example, Flex SDK).
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Copy the contents of the AIR SDK over the files in the Flex SDK.Note: On Mac computers, make sure that you copy or replace the individual files in the SDK folders — not entire directories. By default, copying a directory on the Mac to a directory of the same name removes the existing files in the target directory; it does not merge the contents of the two directories. You can use the ditto command in a terminal window to merge the AIR SDK into the Flex SDK:ditto air_sdk_folder flex_sdk_folder
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The command-line AIR utilities are located in the bin folder.
Setting up external SDKs
Developing applications for Android and iOS requires that you download provisioning files, SDKs or other development tools from the platform makers.
For information about downloading and installing the Android SDK, see Android Developers: Installing the SDK. As of AIR 2.6, you are not required to download the Android SDK. The AIR SDK now includes the basic components needed to install and launch APK packages. Still, the Android SDK can be useful for a variety of development tasks, including creating and running software emulators and taking device screenshots.
An external SDK is not required for iOS development. However, special certificates and provisioning profiles are needed. For more information, see Obtaining developer files from Apple.
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Android Flash Tool allows you to flash an Android build to your device fordevelopment and testing. To get started, you need a development machine and anAndroid device.
Development machine requirements
Your development machine must meet these requirements:
- Browser: Any browser supporting WebUSB, such as Chrome or Edge 79+.
- Platforms:
- Linux
- macOS
- Chrome OS
- Windows (requires an additional USB driver)
Installing Windows drivers
To work with fastboot and flash devices on a Windows machine, you need acustomized USB driver from the Android SDK. For more details, seeInstall OEM USB drivers on the Android Developers site.
Caution: If you have Android Debug Bridge (adb) installed on your machine, stop the adb service with the command below before proceeding as the service interferes with the flashing process.
Device requirements
You can flash a new version of Android to thesesupported devices:
- Pixel 4 XL
- Pixel 4
- Pixel 3a XL
- Pixel 3a
- Pixel 3 XL
- Pixel 3
- Pixel 2 XL
- Pixel 2
Preparing your device
Before you can flash a build to your device, you must prepare your device:
- EnableDeveloper options and USB debugging.
- Enable OEM Unlocking in the Developer options menu. If yourbootloader is already unlocked, this option is grayed out withBootloader is already unlocked.
- If you're having trouble enabling OEM Unlocking, make sure:
- Your device is connected to the internet.
- Your device has checked in with Google, which may not be the case justbecause your device recently connected to the internet. To force a checkin, enter *##CHECKIN##* (##2432546##) in the Dialer (no SIMrequired). After entering the number (no need to press call), the textdisappears and a success notification appears.
Flashing your device
- Connect your device directly to your development machine(no hubs, adapters, extenders, or monitors).
- Open flash.android.com in abrowser on your development machine. It opens to the Welcome page.
- Allow the flash tool to communicate with your test device through adb byaccepting the popup that says Allow site access to your ADB keys inorder to communicate with devices.
- Click Add new device.
- Select your device from the list and click Connect. This list maynot contain the full device name.
- On your device’s screen, select Always allow from this computerand click OK to accept the USB debugging connection.
- Select the connected device in your browser.
- Search for and select your desired build from the list. You can also selectoptions, such as wiping the device or force flashing all partitions.
- Click Install to start the process. The device reboots and enters fastboot mode.
- After Flash Complete appears, disconnect the device from the USB cable.
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If this is the first time you're flashing this device on this machine,your machine loses the connection to the device and asks you to find it again.The next time you flash the same device on that same machine, you won't see therequest to refind the device. After reconnecting, the flashing resumes andstarts downloading the images and performing all the required steps.USB transfer errors
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Sometimes Android devices have trouble communicating through certain USB portsor hubs due to the high throughput of data. To improve reliability:
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- Don't use USB hubs. This includes connections through monitors.
- Don't use USB extension cables or adapters if possible.
- Try a different USB port. Rear ports are often more reliable thanfront ones.
- If you're using a USB C port, try a USB A port instead.
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